Modeling Techniques With 3ds Max 2017 And Cinema 4d R17 Studio


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Modeling Techniques With 3ds Max 2017 and Cinema 4d R17 Studio


Modeling Techniques With 3ds Max 2017 and Cinema 4d R17 Studio

Author: Rising Polygon

language: en

Publisher: Createspace Independent Publishing Platform

Release Date: 2016-05-31


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The Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio - The Ultimate Beginner's Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2017 whereas part B covers CINEMA 4D R17 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. more info: bit.ly/max2017c4dr17

Modeling Techniques With 3ds Max 2016 and Cinema 4d R17 Studio -


Modeling Techniques With 3ds Max 2016 and Cinema 4d R17 Studio -

Author: Rising Polygon

language: en

Publisher: Createspace Independent Publishing Platform

Release Date: 2016-05-06


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The Modeling Techniques with 3ds Max 2016 and CINEMA 4D R17 Studio - The Ultimate Beginner's Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2016 whereas part B covers CINEMA 4D R17 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. Main Features of the Book? The book is written using 3ds Max 2016 and CINEMA 4D R17 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers/deformers explained. 29 Hands-on exercises and 19 practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website. The book is part of Kindle Match book program ! More info: bit.ly/mcm2016

3ds Max 2018 - Getting Started with Standard Materials and Lights


3ds Max 2018 - Getting Started with Standard Materials and Lights

Author: Ravi Conor

language: en

Publisher: Createspace Independent Publishing Platform

Release Date: 2017-08-30


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The 3ds Max 2018 - Getting Started with Standard Materials and Lights textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading and lighting surfaces. The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit. What are the main features of the book? - The book is written using 3ds Max 2018 and Photoshop CC 2017 in an easy to understand language. - Shading, texturing, lighting, and UV mapping techniques covered. - 49 Hands-on exercises to hone your skills. - Detailed coverage of tools and features. - Additional tips, guidance, and advice is provided. - Important terms are in bold face so that you never miss them. - Support for technical aspect of the book. - 3ds Max files and PSDs/textures used are available for download from the accompanying website. - You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. TOC This book is divided into following units: Unit MT1 - Creating Textures in Photoshop Unit MT2 - Material Editors Unit MT3 - Standard Materials and Maps Unit MT4 - Physical and Autodesk Materials Unit ML1 - Standard Lights Unit ML2 - Photometric Lights Unit ML3 - Sunlight and Daylight Systems Unit MBT - Bonus hands-on Exercises more info: bit.ly/rpolygon