Mobile Phone Programming Using Java Me J2me


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Mobile Phone Programming Using Java Me (J2ME)


Mobile Phone Programming Using Java Me (J2ME)

Author: Saurabh Jain

language: en

Publisher: SKJ Technologies

Release Date: 2007


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Wireless J2ME Platform Programming


Wireless J2ME Platform Programming

Author: Vartan Piroumian

language: en

Publisher: Prentice Hall Professional

Release Date: 2002


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This is a step-by-step guide to successful wireless application design and development with Sun's Java 2 Micro Edition platform. Authored by one of Sun's leading wireless application consultants, it covers every key feature of the J2ME platform, and every step of the process -- from architecture through deployment. Piroumian begins by introducing the J2ME computing platform, key terminology, basic concepts, and application development process. Next, you'll walk through creating, compiling, preparing, executing, and debugging J2ME applications. One step at a time, you'll master J2ME MIDP platform's high-level and low-level APIs, user interface components, persistent storage mechanisms, and services for networking and distributed processing. The book teaches how to build applications from the ground up, using running examples. All topics are introduced in a logical order where each concept builds upon the ones that precede it. Piroumian also covers architecture and its impact on the developer; and introduces key elements of a complete wireless solution, including gateways, Internet portal interfaces, and wireless application interfaces.

Mobile Phone Programming


Mobile Phone Programming

Author: Frank H. P. Fitzek

language: en

Publisher: Springer Science & Business Media

Release Date: 2007-06-25


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This book provides a solid overview of mobile phone programming for readers in both academia and industry. Coverage includes all commercial realizations of the Symbian, Windows Mobile and Linux platforms. The text introduces each programming language (JAVA, Python, C/C++) and offers a set of development environments "step by step," to help familiarize developers with limitations, pitfalls, and challenges.