Mathematical Foundations Of Reinforcement Learning

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Mathematics for Machine Learning

Author: Marc Peter Deisenroth
language: en
Publisher: Cambridge University Press
Release Date: 2020-04-23
Distills key concepts from linear algebra, geometry, matrices, calculus, optimization, probability and statistics that are used in machine learning.
Mathematical Foundations of Reinforcement Learning

This book provides a mathematical yet accessible introduction to the fundamental concepts, core challenges, and classic reinforcement learning algorithms. It aims to help readers understand the theoretical foundations of algorithms, providing insights into their design and functionality. Numerous illustrative examples are included throughout. The mathematical content is carefully structured to ensure readability and approachability. The book is divided into two parts. The first part is on the mathematical foundations of reinforcement learning, covering topics such as the Bellman equation, Bellman optimality equation, and stochastic approximation. The second part explicates reinforcement learning algorithms, including value iteration and policy iteration, Monte Carlo methods, temporal-difference methods, value function methods, policy gradient methods, and actor-critic methods. With its comprehensive scope, the book will appeal to undergraduate and graduate students, post-doctoral researchers, lecturers, industrial researchers, and anyone interested in reinforcement learning.
Reinforcement Learning

Author: Richard S. Sutton
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
Reinforcement learning is the learning of a mapping from situations to actions so as to maximize a scalar reward or reinforcement signal. The learner is not told which action to take, as in most forms of machine learning, but instead must discover which actions yield the highest reward by trying them. In the most interesting and challenging cases, actions may affect not only the immediate reward, but also the next situation, and through that all subsequent rewards. These two characteristics -- trial-and-error search and delayed reward -- are the most important distinguishing features of reinforcement learning. Reinforcement learning is both a new and a very old topic in AI. The term appears to have been coined by Minsk (1961), and independently in control theory by Walz and Fu (1965). The earliest machine learning research now viewed as directly relevant was Samuel's (1959) checker player, which used temporal-difference learning to manage delayed reward much as it is used today. Of course learning and reinforcement have been studied in psychology for almost a century, and that work has had a very strong impact on the AI/engineering work. One could in fact consider all of reinforcement learning to be simply the reverse engineering of certain psychological learning processes (e.g. operant conditioning and secondary reinforcement). Reinforcement Learning is an edited volume of original research, comprising seven invited contributions by leading researchers.