Mathematical Computational Intelligence And Engineering Approaches For Tourism Agriculture And Healthcare

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Mathematical, Computational Intelligence and Engineering Approaches for Tourism, Agriculture and Healthcare

This book is a collection of selected papers presented at the 17th FAI International Conference on Engineering, Mathematical and Computational Intelligence (ICEMCI 2019), held at Jabalpur Engineering College, India, from 21–23 December 2019. This book discusses mathematical, computational intelligence and engineering approaches for tourism, agriculture and health care. It is a unique combination of a wide spectrum of topics, such as tourism destination ranking, medical diagnosis-based intelligent systems, drivers for hotel objectives, irrigation systems and more, which are discussed by using fuzzy, statistical and neural network tools. This book will be valuable to faculty members, postgraduate students, research scholars as well as readers from the industrial sector.
Software Engineering for Games in Serious Contexts

Author: Kendra M. L. Cooper
language: en
Publisher: Springer Nature
Release Date: 2023-09-21
The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.
Applications of Artificial Intelligence in Business, Education and Healthcare

This book focuses on the implementation of Artificial Intelligence in Business, Education and Healthcare, It includes research articles and expository papers on the applications of Artificial Intelligence on Decision Making, Entrepreneurship, Social Media, Healthcare, Education, Public Sector, FinTech, and RegTech. It also discusses the role of Artificial Intelligence in the current COVID-19 pandemic, in the health sector, education, and others. It also discusses the impact of Artificial Intelligence on decision-making in vital sectors of the economy.