Mastering Unity 3d Helicopter Game Development


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Mastering Unity 3D Helicopter Game Development


Mastering Unity 3D Helicopter Game Development

Author: Greg Poquant

language: en

Publisher: Greg Poquant

Release Date:


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Mastering Unity 3D: Helicopter Game Development is a comprehensive guide designed for both beginners and experienced developers who want to create a realistic helicopter game using Unity. The book covers every aspect of game development, from setting up the Unity engine to designing flight mechanics, optimizing performance, and publishing the final product. Readers will learn how to build a helicopter model, implement realistic flight physics, and create engaging gameplay mechanics. The book also explores terrain creation, weather effects, sound design, and visual enhancements to make the game more immersive. Additionally, it provides insights into performance optimization and strategies for successfully launching and marketing the game.

Advances in Guidance, Navigation and Control


Advances in Guidance, Navigation and Control

Author: Liang Yan

language: en

Publisher: Springer Nature

Release Date: 2025-03-12


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This book features the latest theoretical results and techniques in the field of guidance, navigation, and control (GNC) of vehicles and aircrafts. It covers a wide range of topics, including but not limited to, intelligent computing communication and control; new methods of navigation, estimation, and tracking; control of multiple moving objects; manned and autonomous unmanned systems; guidance, navigation, and control of miniature aircraft; and sensor systems for guidance, navigation and control, etc. Presenting recent advances in the form of illustrations, tables, and text, it also provides detailed information of a number of the studies, to offer readers insights for their own research. In addition, the book addresses fundamental concepts and studies in the development of GNC, making it a valuable resource for both beginners and researchers wanting to further their understanding of guidance, navigation, and control.

Digital Technologies: Sustainable Innovations for Improving Teaching and Learning


Digital Technologies: Sustainable Innovations for Improving Teaching and Learning

Author: Demetrios Sampson

language: en

Publisher: Springer

Release Date: 2018-02-28


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The aim of this volume entitled Digital Technologies: Sustainable Innovations for improving Teaching and Learning is to contribute in the global discussion on digital technologies as the means to foster sustainable educational innovations for improving the teaching, learning and assessment from K-12 to Higher Education. It compiles papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) conference, which has as its goal continuing to address these challenges and promote the effective use of new tools and technologies to support teaching, learning and assessment. The book consists of four parts and showcases how emerging educational technologies and innovative practices have been used to address core global educational challenges; spanning from rethinking and transforming learning environments across educational contexts to effectively cultivating students’ competences for the digital smart society of the future. The book comprises Part I: Transforming the Learning Environment; Part II: Enriching student learning experiences; Part III: Measuring and Assessing Teaching and Learning with Educational Data Analytics; Part IV: Cultivating student competences for the digital Smart society. It targets researchers and research students, educational professional practitioners (including teachers, educators and education leaders) as well as education policy makers, who are interested in keeping up-to-date on the global development in this field.