Mastering Programming A Comprehensive Guide To Becoming A Great Programmer


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Mastering Programming A Comprehensive Guide To Becoming A Great Programmer


Mastering Programming A Comprehensive Guide To Becoming A Great Programmer

Author: Sunil Kumar Saini

language: en

Publisher: Sunil Kumar Saini

Release Date: 2023-04-27


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"Mastering Programming: A Comprehensive Guide To Becoming A Great Programmer" is a book that aims to provide readers with a complete understanding of what it takes to become an expert programmer. The book covers a wide range of topics, including programming languages, software development methodologies, and best practices. The book is organized into several sections, each focusing on a different aspect of programming. The first section covers the basics of programming, including programming concepts, data structures, and algorithms. The second section covers software development methodologies, including agile development, test-driven development, and continuous integration. The third section of the book covers best practices for programming, including code organization, documentation, and debugging techniques. The fourth section covers advanced topics in programming, such as concurrency, distributed systems, and machine learning. Throughout the book, the authors provide real-world examples and case studies to illustrate the concepts being discussed. The book is aimed at both novice and experienced programmers who want to improve their skills and become better programmers.

97 Things Every Programmer Should Know


97 Things Every Programmer Should Know

Author: Kevlin Henney

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2010-02-05


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Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice. With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects. A few of the 97 things you should know: "Code in the Language of the Domain" by Dan North "Write Tests for People" by Gerard Meszaros "Convenience Is Not an -ility" by Gregor Hohpe "Know Your IDE" by Heinz Kabutz "A Message to the Future" by Linda Rising "The Boy Scout Rule" by Robert C. Martin (Uncle Bob) "Beware the Share" by Udi Dahan

How to Be a Game Programmer: A Comprehensive Guide


How to Be a Game Programmer: A Comprehensive Guide

Author: Simon Meadows

language: en

Publisher: Richards Education

Release Date:


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"How to Be a Game Programmer: A Comprehensive Guide" is your ultimate resource for mastering the art and science of game programming. This thorough book and course guide takes you through every step of the game development process, from foundational programming skills to advanced techniques in game design and technology. With 10 detailed chapters, practical exercises, and case studies, this guide offers in-depth coverage of everything you need to create compelling, high-quality games. Whether you're a beginner looking to start your journey or an experienced developer aiming to expand your skills, this comprehensive guide will equip you with the knowledge and tools to succeed in the dynamic world of game programming.