Making Things See


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Making Things See


Making Things See

Author: Greg Borenstein

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2012-01-27


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A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Making Things See


Making Things See

Author: Greg Borenstein

language: en

Publisher: Maker Media, Inc.

Release Date: 2012-01-13


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This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

Making Things Better


Making Things Better

Author: A. David Napier

language: en

Publisher: Oxford University Press

Release Date: 2013-12-09


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In Making Things Better, A. David Napier demonstrates how anthropological description of non-Western exchange practices and beliefs can be a tonic for contemporary economic systems in which our impersonal relationship to ''things'' transforms the animate elements of social life into inanimate sets of commodities. Such a fundamental transformation, Napier suggests, makes us automatons in globally integrated social circuits that generate a cast of a winners and losers engaged in hostile competition for wealth and power. Our impersonal relations to ''things''--and to people as well--are so ingrained in our being, we take them for granted as we sleepwalk through routine life. Like the surrealist artists of the 1920s who, through their art, poetry, films, and photography, fought a valiant battle against mind-numbing conformity, Napier provides exercises and practica designed to shock the reader from their wakeful sleep. These demonstrate powerfully the positively integrative social effects of more socially entangled, non-Western orientations to ''things'' and to ''people.'' His arguments also have implications for the rights and legal status of indigenous peoples, which are drawn out in the course of the book.