Making Intelligent Systems Team Players A Guide To Developing Intelligent Monitoring Systems


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Making Intelligent Systems Team Players. A Guide to Developing Intelligent Monitoring Systems


Making Intelligent Systems Team Players. A Guide to Developing Intelligent Monitoring Systems

Author: Sherry A. Land

language: en

Publisher:

Release Date: 1995


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Making Intelligent Systems Team Players. a Guide to Developing Intelligent Monitoring Systems


Making Intelligent Systems Team Players. a Guide to Developing Intelligent Monitoring Systems

Author: National Aeronautics and Space Administration (NASA)

language: en

Publisher: Createspace Independent Publishing Platform

Release Date: 2018-07-18


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This reference guide for developers of intelligent monitoring systems is based on lessons learned by developers of the DEcision Support SYstem (DESSY), an expert system that monitors Space Shuttle telemetry data in real time. DESSY makes inferences about commands, state transitions, and simple failures. It performs failure detection rather than in-depth failure diagnostics. A listing of rules from DESSY and cue cards from DESSY subsystems are included to give the development community a better understanding of the selected model system. The G-2 programming tool used in developing DESSY provides an object-oriented, rule-based environment, but many of the principles in use here can be applied to any type of monitoring intelligent system. The step-by-step instructions and examples given for each stage of development are in G-2, but can be used with other development tools. This guide first defines the authors' concept of real-time monitoring systems, then tells prospective developers how to determine system requirements, how to build the system through a combined design/development process, and how to solve problems involved in working with real-time data. It explains the relationships among operational prototyping, software evolution, and the user interface. It also explains methods of testing, verification, and validation. It includes suggestions for preparing reference documentation and training users. Land, Sherry A. and Malin, Jane T. and Thronesberry, Carroll and Schreckenghost, Debra L. Johnson Space Center ARTIFICIAL INTELLIGENCE; COMPUTER SYSTEMS DESIGN; EXPERT SYSTEMS; REAL TIME OPERATION; SUPPORT SYSTEMS; SYSTEMS HEALTH MONITORING; FAILURE ANALYSIS; HUMAN-COMPUTER INTERFACE; KNOWLEDGE BASES (ARTIFICIAL INTELLIGENCE); MANUALS; RULES; SOFTWARE DEVELOPMENT TOOLS; SPACE SHUTTLES; TELEMETRY...

Field Guide for Designing Human Interaction with Intelligent Systems


Field Guide for Designing Human Interaction with Intelligent Systems

Author: Carroll G. Thronesbery

language: en

Publisher:

Release Date: 1998


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The characteristics of this field guide approach address the problems of designing innovative software to support user tasks. The requirements for novel software are difficult to specify a priori, because there is not sufficient understanding of how the users' tasks should be supported, and there are not obvious pre-existing design solutions. When the design team is in unfamiliar territory, care must be taken to avoid rushing into detailed design, requirements specification, or implementation of the wrong product. The challenge is to get the right design and requirements in an efficient, cost-effective manner. This document's purpose is to describe the methods we are using to design human interactions with intelligent systems which support Space Shuttle flight controllers in the Mission Control Center at NASA/Johnson Space Center. Although these software systems usuallyu have some intelligent features, the design challenges arise primarily from the innovation needed in the software design. While these methods are tailored to our specific context, they should be extensible, and helpful to designers of human interaction with other types of automated systems. We review the unique features of this context so that you can determine how to apply these methods to your project. Throughout this field guide, goals of the design methods are discussed. This should help designers understand how a specific method might need to be adapted to the project at hand.