Logo Language Examples

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Computer Science Logo Style: Symbolic computing

This series is for people--adults and teenagers--who are interested in computer programming because it's fun. The three volumes use the Logo programming language as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence. Logo is a dialect of Lisp, a language used in the most advanced research projects in computer science, especially in artificial intelligence. Throughout the series, functional programming techniques (including higher order functions and recursion) are emphasized, but traditional sequential programming is also used when appropriate.In the second edition, the first two volumes have been rearranged so that illustrative case studies appear with the techniques they demonstrate. Volume 1 includes a new chapter about higher order functions, and the recursion chapters have been reorganized for greater clarity. Volume 2 includes a new tutorial chapter about macros, an exclusive capability of Berkeley Logo, and two new projects. Throughout the series, the larger program examples have been rewritten for greater readability by more extensive use of data abstraction.Volume 1 Symbolic Computing, is addressed to a reader who has used computers and wants to learn the ideas behind them. Symbolic computing is the manipulation of words and sentences, in contrast both to the graphics most people associate with Logo and to the numerical computation with which more traditional languages such as Pascal and C++ are most comfortable. This volume is well known for its clear and thorough presentation of recursion, a key idea in computer science that other texts treat as arcane and difficult.The Logo programs in these books and the author's free Berkeley Logo interpreter are available via the Internet or on diskette.
Language, Classrooms and Computers

The contributors use teachers' accounts together with their own research to examine how the use of computers in school can affect the ways in which children learn and teachers teach.
Computer-Based Mathematics Education and the Use of MatCos Software in Primary and Secondary Schools

Author: Costabile, Francesco Aldo
language: en
Publisher: IGI Global
Release Date: 2020-08-07
The theme of inserting new digital technologies into the teaching and learning of mathematics from primary and secondary schools has provoked a wide and interesting debate. One such debate is the reformation of the foundations of mathematics to include computation (what and how to calculate) among the traditional themes (Arithmetic, Geometry, etc.) of mathematics. Thus, the authors propose the MatCos Project as a new approach for solving this issue. Computer-Based Mathematics Education and the Use of MatCos Software in Primary and Secondary Schools is a critical reference source that proposes a new pedagogical-learning paradigm that guides students in the formation of an active, logical-sequential, intuitive, and creative thinking that directs them towards problem-solving and starts students with computational thinking and programming in a natural way. The content of the book is divided into two parts, with the first exploring theoretical and pedagogical notes on mathematics and the second examining the MatCos programming environment and its systematic inclusion in teaching practice. Highlighting themes that include computer-assisted instruction, teaching-learning sequences, and programming, this book is ideal for in-service teachers, mathematics instructors, academicians, researchers, and students.