Let S Build A Model


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Let's Build a Model!


Let's Build a Model!

Author: Annette Gulati

language: en

Publisher: Carson-Dellosa Publishing

Release Date: 2019-08-11


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Starting with STEAM: Let's Build a Model! introduces young readers in kindergarten to grade 2 to the ways models are used in STEAM disciplines. Readers will learn how models can be used to understand concepts and make new discoveries in science, technology, engineering, art, and math. Everyone from scientists to artists makes models. What are they and why are they used? Let’s find out! This collection introduces young readers to a variety of STEAM (science, technology, engineering, art, and math) topics using kid-friendly language and examples. Books include simple activities for home or classroom that support the reader's understanding of the main topic

Let's Build a Model!


Let's Build a Model!

Author: Gulati

language: en

Publisher: Carson-Dellosa Publishing

Release Date: 2019-08-11


DOWNLOAD





Starting with STEAM: Let's Build a Model! introduces young readers in kindergarten to grade 2 to the ways models are used in STEAM disciplines. Readers will learn how models can be used to understand concepts and make new discoveries in science, technology, engineering, art, and math. Everyone from scientists to artists makes models. What are they and why are they used? Let’s find out! This collection introduces young readers to a variety of STEAM (science, technology, engineering, art, and math) topics using kid-friendly language and examples. Books include simple activities for home or classroom that support the reader's understanding of the main topic

Let’s Build a Multiplayer Phaser Game


Let’s Build a Multiplayer Phaser Game

Author: Oscar Lodriguez

language: en

Publisher: Apress

Release Date: 2018-12-05


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Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers. Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends. What You'll Learn Discover the ins and outs of Socket.IO for real-time web communication Use TypeScript to allow your project to be typed and self-documenting See how gaming mechanics work to make a game entertaining Get a deeper understanding of how to structure your working directory and your code Scale what you have created Who This Book Is For Developers who want to know how to create and structure a complex online game