Less Than Hero Script


Download Less Than Hero Script PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Less Than Hero Script book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.

Download

Heroes


Heroes

Author: Scott T. Allison

language: en

Publisher: Oxford University Press

Release Date: 2011


DOWNLOAD





Using the lens of popular culture, Heroes explores the ways that our perceptions of heroism and villainy affect the way people behave in heroic and villainous ways. Allison and Goethals use psychology to explore how these important concepts shape our lives and our world.

Power, Curriculum, and Embodiment


Power, Curriculum, and Embodiment

Author: James P. Burns

language: en

Publisher: Springer

Release Date: 2017-10-31


DOWNLOAD





Winner of the 2019 AERA Division B (Curriculum Studies) Outstanding Book Award This book explores curriculum inquiry through the theoretical lens of governmentality as a site of disciplinary biopolitics and a system of heteropatriarchal political economy. Examining the powerscape in which education is currently situated, the author offers a conceptual framework for curriculum scholarship based on Foucault’s genealogy of power, and analyzes how curriculum design has historically effectuated disciplinary power on students and teachers. The book engages in a synoptic essay of the history of American violence, an important curricular issue, and finally applies Foucault’s concepts of truth-telling and self-care to curriculum studies as a form of self and social reconstruction in complicated conversation with each other.

Introduction to Game Design, Prototyping, and Development


Introduction to Game Design, Prototyping, and Development

Author: Jeremy Gibson Bond

language: en

Publisher: Addison-Wesley Professional

Release Date: 2022-08-05


DOWNLOAD





Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.