Learning Lua Programming


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MASTERING LUA PROGRAMMING


MASTERING LUA PROGRAMMING

Author: Fabian Henley

language: en

Publisher: CYRIL

Release Date:


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Book Description Mastering Lua Programming: From Core Principles to Advanced Strategies for Real-World Lua Mastery Lua is one of the most efficient and flexible programming languages ever created—lightweight, fast, and powerful enough to drive everything from game engines to embedded systems. But while Lua is easy to start, truly mastering it requires a deeper understanding of how to design clean, scalable, and high-performance code. This book is your complete, practical guide to mastering Lua from the ground up. Mastering Lua Programming takes you beyond basic syntax and into real-world development. You’ll learn how to think in Lua, structure your code professionally, and build applications that are both efficient and maintainable. Each chapter is designed to help you grow from foundational concepts to advanced techniques used by experienced developers. What You’ll Learn The core principles that make Lua simple, fast, and powerful How to write clean, readable, and efficient Lua code Advanced techniques using functions, closures, and coroutines Data handling with tables, metatables, and reusable patterns How to structure large projects using modules and best practices Debugging, error handling, and performance optimization How Lua integrates with C and other systems Real-world project design, from idea to execution Why This Book Stands Out This is not just another introduction to Lua. It’s a practical, in-depth guide built around real development scenarios. Instead of overwhelming you with theory, the book focuses on clarity, structure, and hands-on understanding—so you can confidently apply what you learn. You won’t just write Lua code—you’ll learn how to build systems with it. Who This Book Is For Developers who want to master Lua for real-world applications Game developers working with Lua-based engines Programmers exploring lightweight scripting and embedded systems Self-taught learners looking for a structured, complete guide Whether you're building tools, scripting applications, or developing performance-critical systems, this book gives you the knowledge and confidence to use Lua effectively.

Learn Lua for iOS Game Development


Learn Lua for iOS Game Development

Author: Jayant Varma

language: en

Publisher: Apress

Release Date: 2013-04-01


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So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store. Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that.

Beginning Lua Programming


Beginning Lua Programming

Author: Kurt Jung

language: en

Publisher: John Wiley & Sons

Release Date: 2011-08-15


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This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.