Learning In Real And Virtual Worlds


Download Learning In Real And Virtual Worlds PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Learning In Real And Virtual Worlds book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.

Download

Learning in Real and Virtual Worlds


Learning in Real and Virtual Worlds

Author: P. Lacasa

language: en

Publisher: Springer

Release Date: 2013-09-18


DOWNLOAD





Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Learning and Research in Virtual Worlds


Learning and Research in Virtual Worlds

Author: Jeremy Hunsinger

language: en

Publisher: Routledge

Release Date: 2013-09-13


DOWNLOAD





Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex and mutable in ways that more controlled and traditional environments are not. Although computer-mediated, virtual worlds are multifaceted social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the environment and the researcher as offline. By exploring virtual worlds as places of research and learning, the international practitioners in this book demonstrate the power of these worlds to replicate and extend our arenas of research and learning. They focus on process and outcomes and consider questions that arise from engaging in teaching and research in these spaces, including new approaches to research ethics, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media & Technology.

Design for Learning in Virtual Worlds


Design for Learning in Virtual Worlds

Author: Brian C. Nelson

language: en

Publisher: Routledge

Release Date: 2012-05-22


DOWNLOAD





Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.