Learning Algorithms And Data Structures Reddit


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Algorithms in a Nutshell


Algorithms in a Nutshell

Author: George T. Heineman

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2008-10-14


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Creating robust software requires the use of efficient algorithms, but programmers seldom think about them until a problem occurs. Algorithms in a Nutshell describes a large number of existing algorithms for solving a variety of problems, and helps you select and implement the right algorithm for your needs -- with just enough math to let you understand and analyze algorithm performance. With its focus on application, rather than theory, this book provides efficient code solutions in several programming languages that you can easily adapt to a specific project. Each major algorithm is presented in the style of a design pattern that includes information to help you understand why and when the algorithm is appropriate. With this book, you will: Solve a particular coding problem or improve on the performance of an existing solution Quickly locate algorithms that relate to the problems you want to solve, and determine why a particular algorithm is the right one to use Get algorithmic solutions in C, C++, Java, and Ruby with implementation tips Learn the expected performance of an algorithm, and the conditions it needs to perform at its best Discover the impact that similar design decisions have on different algorithms Learn advanced data structures to improve the efficiency of algorithms With Algorithms in a Nutshell, you'll learn how to improve the performance of key algorithms essential for the success of your software applications.

Dive Into Algorithms


Dive Into Algorithms

Author: Bradford Tuckfield

language: en

Publisher: No Starch Press

Release Date: 2021-01-05


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Dive Into Algorithms is a broad introduction to algorithms using the Python Programming Language. Dive Into Algorithms is a wide-ranging, Pythonic tour of many of the world's most interesting algorithms. With little more than a bit of computer programming experience and basic high-school math, you'll explore standard computer science algorithms for searching, sorting, and optimization; human-based algorithms that help us determine how to catch a baseball or eat the right amount at a buffet; and advanced algorithms like ones used in machine learning and artificial intelligence. You'll even explore how ancient Egyptians and Russian peasants used algorithms to multiply numbers, how the ancient Greeks used them to find greatest common divisors, and how Japanese scholars in the age of samurai designed algorithms capable of generating magic squares. You'll explore algorithms that are useful in pure mathematics and learn how mathematical ideas can improve algorithms. You'll learn about an algorithm for generating continued fractions, one for quick calculations of square roots, and another for generating seemingly random sets of numbers. You'll also learn how to: • Use algorithms to debug code, maximize revenue, schedule tasks, and create decision trees • Measure the efficiency and speed of algorithms • Generate Voronoi diagrams for use in various geometric applications • Use algorithms to build a simple chatbot, win at board games, or solve sudoku puzzles • Write code for gradient ascent and descent algorithms that can find the maxima and minima of functions • Use simulated annealing to perform global optimization • Build a decision tree to predict happiness based on a person's characteristics Once you've finished this book you'll understand how to code and implement important algorithms as well as how to measure and optimize their performance, all while learning the nitty-gritty details of today's most powerful algorithms.

Program Arcade Games


Program Arcade Games

Author: Paul Craven

language: en

Publisher: Apress

Release Date: 2015-12-31


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Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.