Learner S Friendly Computer Science 3

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Learner's Friendly Computer Science 3

Author: Alok Shukla
language: en
Publisher: Pharos Books Private Limited
Release Date: 2020-01-14
Each book of the series is prepared in accordance with the curriculum and guidelines issued by CBSE, ICSE and other educational boards. The contents of the books are relevant to real life and the playway method of learning is used. Tool-based learning is incorporated in the books. Language is simple and easily understandable.The series is based on Windows 10 Operating System to make pupils aware of their uses and know how exactly do they work.Proper explanation of concepts are given.Each book is profusely illustrated with colourful explanatory pictures, charts and screens.Plenty of exercises given in each chapter make the learning easier and enjoyable. Activity part at the end of each chapter has innovative activities based on the chapter.
Informatics in Schools. Engaging Learners in Computational Thinking

This book constitutes the proceedings of the 13th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2020, held in Tallinn, Estonia, in November 2020. Due to COVID-19 related travelling restrictions the conference had to be switched to online format. The 18 revised full papers presented were carefully reviewed and selected from 53 submissions. They are organized in topical sections named: Tasks for Informatics Competitions; Engagement and Gender Issues in School Informatics; Informatics Teacher Education; Curriculum and Pedagogical Issues.
Artificial Intelligence in Education

This book constitutes the refereed proceedings of the 17th International Conference on Artificial Intelligence in Education, AIED 2015, held in Madrid, Spain, in June 2015. The 50 revised full papers presented together with 3 keynotes, 79 poster presentations, 13 doctoral consortium papers, 16 workshop abstracts, and 8 interactive event papers were carefully reviewed and selected from numerous submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics, as well as many domain-specific areas.