Learn Swift Programming By Examples


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Learning Swift Programming


Learning Swift Programming

Author: Jacob Schatz

language: en

Publisher: Addison-Wesley Professional

Release Date: 2014-12-09


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Get started fast with Swift programming for iOS and OS X Learning Swift Programming is a fast-paced, hands-on introduction to writing production-quality iOS and OS X apps with Apple’s new programming language. Written for developers with previous experience in any other modern language, this book explains Swift simply and clearly, using relevant examples that solve realistic problems. Author Jacob Schatz’s popular Skip Wilson video tutorials on YouTube have already helped thousands of Apple developers get started with Swift. Now, he helps you take full advantage of Swift’s advanced design, remarkable performance, and streamlined development techniques. Step-by-step, you’ll move from basic syntax through advanced features such as closures and generics–discovering helpful tips and tricks along the way. After you’ve mastered Swift’s building blocks and learned about its key innovations, a full section of case studies walks you through building complete apps from scratch. Compare Swift with Objective-C, JavaScript, Python, Ruby, and C Collect data with arrays and dictionaries, and store it with variables and constants Group commonly-used code into functions for easy reuse Structure your code with enums, structs, and classes Use generics to get more done with less code Write closures to share small blocks of functionality Use optionals to write more robust, crash-resistant, and cleaner code Integrate existing Objective-C code into new Swift apps Program on the bit and byte level with advanced operators Implement efficient design patterns with protocols and delegates Create animated 2D games with SpriteKit, and 3D games with SceneKit Contents at a Glance 1 Getting Your Feet Wet Building Blocks of Swift Optionals: A Gift to Unwrap Tuples Number Types and Converting Between Them Coming to Swift from Objective-C and C 2 Collecting Data Using Arrays Modifying Arrays Using Dictionaries 3 Making Things Happen: Functions Defining Functions More on Parameters 4 Structuring Code: Enums, Structs, and Classes Enums Structs 5 Making a Game Building a User Interface (UI) The Action-Packed View Controller 6 Reusable Code: Closures What Are Closures? Closures in Other Languages How Closures Work and Why They’re Awesome 7 Subscripts and Advanced Operators Writing Your First Subscript Bits and Bytes with Advanced Operators Customizing Operators Making Your Own Operators Bits and Bytes in Real Life 8 Protocols Writing Your First Protocol Animizable and Humanizable Delegation Protocols as Types Protocols in Collections Optional Chaining 9 Becoming Flexible with Generics The Problem That Generics Solve 10 Games with SpriteKit Setting Up the Project The Start Screen Dangerous Ground A Hero to the Rescue Enemies in Motion Spawned Obstacles Smashing Physics 11 Games with SceneKit Creating DAE Files Creating a New SceneKit Project Your SceneKit Files Making the Game Bridging the Gap to Objective-C 12 Apps with UIKit Application Types Loading a Table View Loading Data from a URL

Swift Programming Simplified: A Practical Guide with Examples


Swift Programming Simplified: A Practical Guide with Examples

Author: William E. Clark

language: en

Publisher: Walzone Press

Release Date: 2025-03-20


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This book provides a comprehensive exploration of Swift programming with a focus on clarity and practical application. It systematically covers fundamental concepts, ranging from basic syntax and variables to advanced topics such as error handling, concurrency, and SwiftUI development. Each chapter builds on the previous one, ensuring that readers develop a robust understanding of both theoretical principles and practical techniques. The content is presented in a structured manner that emphasizes precise language and technical accuracy, making it suitable for beginners and those looking to reinforce their coding foundations. Detailed examples and exercises illustrate core concepts, enabling learners to see immediate applications of the topics discussed. The emphasis is on delivering practical skills that are directly applicable to software development tasks and challenges. Designed as a self-contained guide, this book seamlessly integrates the theoretical aspects of programming with hands-on learning. It equips readers with the necessary tools to build efficient, reliable, and modern applications using Swift. By fostering a strong grasp of essential programming foundations and modern development practices, the book serves as a valuable resource for anyone interested in advancing their knowledge in Swift programming.

Learning Swift


Learning Swift

Author: Andrew J Wagner

language: en

Publisher: Packt Publishing Ltd

Release Date: 2015-06-30


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Swift is Apple's new programming language and the future of iOS and OS X app development. At its surface, Swift is easy to jump into, but it has complex elements that are critical to becoming proficient at turning an idea into reality. Develop the skills and confidence to dive passionately into creating compelling, maintainable, and elegant apps in Swift. This book provides an approachable, step-by-step introduction into programming with Swift. Each topic is separated into comprehensive sections that are full of practical examples and easy-to-understand explanations. Each section builds on the previous topics to develop a comprehensive understanding of app development in Swift. It begins by giving an overview of the key features with practical examples and progresses to more advanced topics that help differentiate the skillful developers from the mediocre ones. It covers topics, such as variables, optionals, closures, generics, and memory management. In addition, this book also covers the art of programming, such as maintainability, useful design patterns, and resources for furthering your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into a reality.