Leading From The Library Second Edition


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Leading From the Library, Second Edition


Leading From the Library, Second Edition

Author: Shannon McClintock Miller

language: en

Publisher: International Society for Technology in Education

Release Date: 2024-10-29


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In this new edition of the popular book Leading From the Library, you’ll gain insights into becoming a leader in your school community, with strategies for developing partnerships, empowering students and more. Join a librarian and an education leader as they team up once more to explore the librarian’s role as a leader who works collaboratively to build relationships, mold culture and advocate for the needs of students and the community. Authors Shannon McClintock Miller and William Bass discuss the benefits of bringing the outside world into the library through tools that allow librarians to partner with others. Then, they expand upon these connections by addressing how librarians can lead in the greater education community by sharing resources and strategies, and partnering with school leaders to tell the story of the school community. The new edition includes two brand-new chapters. The first reflects on the experiences of librarians during the COVID-19 pandemic, sharing stories of how library programs supported students and teachers during shutdowns and virtual learning. The authors propose that these strategies can serve as foundational practices for libraries, and provide an opportunity to reflect on what library programs can offer. Another new chapter is dedicated to expanding the definition of literacy, with topics such as media and information literacy, and the importance of critical thinking and research as essential skills for students. This revised edition: • Highlights the potential of librarians to empower their students, their schools and their communities, and be learning leaders in the digital age. • Includes stories of partnerships – from librarians and administrators – illustrating how they can collaborate to create change by harnessing the influence of the school library program to enhance the educational experience. • Explores how librarians serve as mentors to their students, delving into many topics that define digital age literacy, including the librarian’s role in reading advocacy and digital citizenship. • Draws connections to the ISTE Standards, including the Student, Educator and Education Leader sections, in each chapter. Through this book, librarians will discover the influence they can have on the school community as the library becomes the heart of the school, a place where problems are solved, content is explored, connections are made and discovery happens. Audience: Elementary and secondary school librarians/media specialists; education leaders

World ́s Leading National, Public, Monastery and Royal Library Directors


World ́s Leading National, Public, Monastery and Royal Library Directors

Author: Patrick Lo

language: en

Publisher: Walter de Gruyter GmbH & Co KG

Release Date: 2017-09-25


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General directors who have all made their marks in the field of librarianship report from a variety of perspectives, including economic, social, educational, cultural developmental, and political. This information could increase the understanding of the managerial decisions, and other factors that affect the decisions and determine the library’s overall policy and operations.

Game Design: Theory and Practice, Second Edition


Game Design: Theory and Practice, Second Edition

Author: Richard Rouse III

language: en

Publisher: Jones & Bartlett Learning

Release Date: 2004-08-30


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“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.