L Ve For Lua Game Programming


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Love2d for Lua Game Programming


Love2d for Lua Game Programming

Author: Darmie Akinlaja

language: en

Publisher: Packt Pub Limited

Release Date: 2013


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This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LOVE framework as well as everything you need to know about game development using the Lua programming language.LOVE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.

Lua Game Development Cookbook


Lua Game Development Cookbook

Author: Mrio Kasuba

language: en

Publisher:

Release Date: 2015-07-28


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This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form.Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics – Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics – Modern Method with OpenGL 3.0+.Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.

Programming Game AI by Example


Programming Game AI by Example

Author: Mat Buckland

language: en

Publisher: Jones & Bartlett Learning

Release Date: 2005


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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.