Knowledge Based Explorable Extended Reality Environments


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Knowledge-Based Explorable Extended Reality Environments


Knowledge-Based Explorable Extended Reality Environments

Author: Jakub Flotyński

language: en

Publisher: Springer Nature

Release Date: 2020-12-07


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This book presents explorable XR environments—their rationale, concept, architectures as well as methods and tools for spatial-temporal composition based on domain knowledge, including geometrical, presentational, structural and behavioral elements. Explorable XR environments enable monitoring, analyzing, comprehending, examining and controlling users’ and objects’ behavior and features as well as users’ skills, experience, interests and preferences. The E-XR approach proposed in this book relies on two main pillars. The first is knowledge representation technologies, such as logic programming, description logics and the semantic web, which permit automated reasoning and queries. The second is imperative programming languages, which are a prevalent solution for building XR environments. Potential applications of E-XR are in a variety of domains, e.g., education, training, medicine, design, tourism, marketing, merchandising, engineering and entertainment. The book’s readers will understand the emerging domain of explorable XR environments with their possible applications. Special attention is given to an in-depth discussion of the field with taxonomy and classification of the available related solutions. Examples and design patterns of knowledge-based composition and exploration of XR behavior are provided, and an extensive evaluation and analysis of the proposed approach is included. This book helps researchers in XR systems, 3D modeling tools and game engines as well as lecturers and students who search for clearly presented information supported by use cases. For XR and game programmers as well as graphic designers, the book is a valuable source of information and examples in XR development. Professional software and web developers may find the book interesting as the proposed ideas are illustrated by rich examples demonstrating design patterns and guidelines in object-oriented, procedural and declarative programming.

Multimedia Technologies in the Internet of Things Environment, Volume 4


Multimedia Technologies in the Internet of Things Environment, Volume 4

Author: Rohit Sharma

language: en

Publisher: Springer Nature

Release Date: 2025-04-29


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This book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IoT applications. This is a fourth volume by editors which provides theoretical and practical approaches in the areas of multimedia and IoT applications and performance analysis. Further, multimedia communication, deep learning models to multimedia data, and the new (IoT) approaches are also covered. It addresses the complete functional framework in the areas of multimedia data, IoT, and smart computing techniques. It bridges the gap between multimedia concepts and solutions by providing the current IoT frameworks, their applications in multimedia analysis, the strengths and limitations of the existing methods, and the future directions in multimedia IoT analytics.

Intelligent Human Systems Integration 2023


Intelligent Human Systems Integration 2023

Author: Tareq Ahram, Waldemar Karwowski, Pepetto Di Bucchianico, Redha Taiar, Luca Casarotto and Pietro Costa

language: en

Publisher: AHFE Conference

Release Date: 2023-02-22


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Proceedings of the 6th International Conference on Intelligent Human Systems Integration (IHSI 2023): Integrating People and Intelligent Systems, February 22–24, 2023, Venice, Italy