Khatabook For Pc Windows 10 Download Free

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Mathematical Recreations

Author: Maurice Kraitchik
language: en
Publisher: Courier Corporation
Release Date: 2006-01-01
Ranging from ancient Greek and Roman problems to the most modern applications of special mathematical techniques for amusement, this popular volume contains material to delight both beginners and advanced mathematicians. Its 250 lively puzzles, problems, situations, and demonstrations of recreational mathematics feature full solutions and analyses. Fifty-seven highly unusual historic problems are derived from ancient Greek, medieval European, Arabic, and Hindu sources. Other problems are based on "mathematics without numbers," geometry, topology, the calendar, arithmetic, and the mathematics of chess moves. Fifty pages comprise numerical pastimes built out of figurate numbers, Mersenne numbers, Fermat numbers, cyclic numbers, automorphic numbers, and prime numbers; probability problems are also fully analyzed. More than forty pages are devoted to magic squares, and the concluding portion of the book presents more than twenty-five new positional and permutational games of permanent value. A discussion of fairy chess is followed by rules and procedural information on latruncles, go, reversi, jinx, ruma, lasca, tricolor, four-story towers, tetrachrome, and other games. More than a collection of wonderful puzzles, this volume offers a thorough, rigorous, and entertaining sampler of recreational mathematics, highlighted by numerous insights into specialized fields.
Drugs in Use

Drugs in Use is a popular textbook that addresses one of the key issues for pharmacy students - putting their learning into practice. The text presents a series of clinical case studies to illustrate how pharmacists can optimize drug therapy in response to the needs of individual patients.
Augmented

Author: Brett King
language: en
Publisher: Marshall Cavendish International Asia Pte Ltd
Release Date: 2016-05-15
The Internet and smartphone are just the latest in a 250-year- long cycle of disruption that has continuously changed the way we live, the way we work and the way we interact. The coming Augmented Age, however, promises a level of disruption, behavioural shifts and changes that are unparalleled. While consumers today are camping outside of an Apple store waiting to be one of the first to score a new Apple Watch or iPhone, the next generation of wearables will be able to predict if we’re likely to have a heart attack and recommend a course of action. We watch news of Google’s self-driving cars, but don’t likely realise this means progressive cities will have to ban human drivers in the next decade because us humans are too risky. Following on from the Industrial or machine age, the space age and the digital age, the Augmented Age will be based on four key disruptive themes—Artificial Intelligence, Experience Design, Smart Infrastructure, and HealthTech. Historically the previous ‘ages’ bought significant disruption and changes, but on a net basis jobs were created, wealth was enhanced, and the health and security of society improved. What will the Augmented Age bring? Will robots take our jobs, and AI’s subsume us as inferior intelligences, or will this usher in a new age of abundance? Augmented is a book on future history, but more than that, it is a story about how you will live your life in a world that will change more in the next 20 years than it has in the last 250 years. Are you ready to adapt? Because if history proves anything, you don't have much of a choice.