Julian M 2017 Practical Monitoring Effective Strategies For The Real Worldpdf

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Practical Monitoring

Author: Mike Julian
language: en
Publisher: "O'Reilly Media, Inc."
Release Date: 2017-10-26
Do you have a nagging feeling that your monitoring needs improvement, but you just aren’t sure where to start or how to do it? Are you plagued by constant, meaningless alerts? Does your monitoring system routinely miss real problems? This is the book for you. Mike Julian lays out a practical approach to designing and implementing effective monitoring—from your enterprise application down to the hardware in a datacenter, and everything between. Practical Monitoring provides you with straightforward strategies and tactics for designing and implementing a strong monitoring foundation for your company. This book takes a unique vendor-neutral approach to monitoring. Rather than discuss how to implement specific tools, Mike teaches the principles and underlying mechanics behind monitoring so you can implement the lessons in any tool. Practical Monitoring covers essential topics including: Monitoring antipatterns Principles of monitoring design How to build an effective on-call rotation Getting metrics and logs out of your application
The Art of Monitoring

A hands-on and introductory guide to the art of modern application and infrastructure monitoring and metrics. We start small and then build on what you learn to scale out to multi-site, multi-tier applications. The book is written for both developers and sysadmins. We focus on building monitored and measurable applications. We also use tools that are designed to handle the challenges of managing Cloud, containerised and distributed applications and infrastructure. In the book we'll deliver: * An introduction to monitoring, metrics and measurement. * A scalable framework for monitoring hosts (including Docker and containers), services and applications built on top of the Riemann event stream processor. * Graphing and metric storage using Graphite and Grafana. * Logging with Logstash. * A framework for high quality and useful notifications * Techniques for developing and building monitorable applications * A capstone that puts all the pieces together to monitor a multi-tier application.
Artificial Intelligence and Games

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.