Java For Engineers And Scientists


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Java for Engineers and Scientists


Java for Engineers and Scientists

Author: Stephen J. Chapman

language: en

Publisher:

Release Date: 2000


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Emphasizes the importance of going through a detailed design process before any code is written, using a top-down design technique to break the program up into logical portions. Reviews Java applications to illustrate all of the basic principles introduced in the book. Offers several packages containing classes of special importance to scientists and engineers.

A Numerical Library in Java for Scientists and Engineers


A Numerical Library in Java for Scientists and Engineers

Author: Hang T. Lau

language: en

Publisher: CRC Press

Release Date: 2003-08-27


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At last researchers have an inexpensive library of Java-based numeric procedures for use in scientific computation. The first and only book of its kind, A Numeric Library in Java for Scientists and Engineers is a translation into Java of the library NUMAL (NUMerical procedures in ALgol 60). This groundbreaking text presents procedural descr

Think Java


Think Java

Author: Allen B. Downey

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2016-05-06


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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards