Java 6 Platform Revealed


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Java 6 Platform Revealed


Java 6 Platform Revealed

Author: John Zukowski

language: en

Publisher: Apress

Release Date: 2006-11-22


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Be among the first to capture an early look at the libraries of Java SE 6, aka Mustang. While J2SE 5.0 is just now starting to become regularly adopted, Java 6 Platform Revealed takes a look at the next release of the Standard Edition platform to come from Sun. New editions of the platform don't happen that frequently, but when they do, there is a lot to learn about quickly. If you want to come up to speed on the feature set as quickly as possible, Java 6 Platform Revealed will place you well ahead of the pack. You'll find 10 chapters of how to use the JSR implementations and library improvements that are now a part of Mustang. You'll learn about the scripting features of AWT and Swing, like splash screens, system tray access, and table sorting and filtering and lots more. What you won't find in Java 6 Platform Revealed is a "getting started with Java" tutorial. Come prepared with a good working knowledge of Java 5 platform for best results. Not only will you see what's in Java's future, but you'll learn how to actually use many of the new features of the platform quickly.

Beginning Java SE 6 Platform


Beginning Java SE 6 Platform

Author: Jeff Friesen

language: en

Publisher: Apress

Release Date: 2007-12-22


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Beginning Java™ SE 6 Platform: From Novice to Professional steers you through the maze of Java Standard Edition (SE) 6 features. The first chapter sets the stage by introducing Java SE 6 in terms of its name change, themes, an overview, and a sampling of new features. It also briefly discusses the first two Java SE 6 updates. The remaining nine chapters organize features into the following categories: core libraries, GUI toolkits: AWT, GUI toolkits: Swing, internationalization, Java Database Connectivity, monitoring and management, networking, scripting, and security and web services. While exploring these chapters, you will encounter a variety of useful and interesting topics: introducing a new locale with its own currency, creating a new JConsole plug–in, creating a scripted JEditorPane component, invoking and communicating with JavaFX Script and JRuby scripts from a Java application that interacts with the Scripting API, signing an arbitrary XML document and validating a signed document’s XML signature, and accessing an existing web service are examples. With a few exceptions, each of chapters 2 through 10 alphabetically organizes its topics for convenient access. Furthermore, all 10 chapters end with a “Test Your Understanding” section that provides questions and exercises to help you reinforce your understanding of what you have read. Additional features are covered in the first three appendices. The first appendix introduces you to annotation types for annotation processors, Common Annotations 1.0, and several tables that conveniently organize additional annotation types that are new to Java SE 6. The second appendix explores changes made to various Java tools. For example, the Java compiler tool now supports annotation processing—you'll learn how to take advantage of this capability by writing your own annotation processor. Another example: you'll learn how to interact with the command–line script shell. The third appendix looks at a variety of performance enhancements, ranging from a fix for the gray–rect problem to single–threaded rendering. The second-to-last appendix provides answers and code to all of the questions and exercises in the various “Test Your Understanding” sections. The final appendix anticipates Java SE 7 by looking at features most likely to make the cut, including closures, the Java Module System, and the Swing Application Framework. By the time you finish this book, you will have mastered most of what’s new and improved in Java SE 6. Although a few features, such as multiple gradient paints and an in–depth look at StAX are not covered, you will find a growing list of articles devoted to these additional topics on the author’s website (JavaJeff.mb.ca). Follow the links at the bottom of the website’s Articles page.

Software Development and Professional Practice


Software Development and Professional Practice

Author: John Dooley

language: en

Publisher: Apress

Release Date: 2011-10-13


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Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code. Software Development and Professional Practice is also about code construction—how to write great programs and make them work. What, you say? You've already written eight gazillion programs! Of course I know how to write code! Well, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You'll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need? This book introduces you to software engineering—the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you'll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You'll therefore take the time to examine how to design and implement programs that solve specific problems. Finally, this book is also about human-computer interaction and user interface design issues. A poor user interface can ruin any desire to actually use a program; in this book, you'llfigure out why and how to avoid those errors. Software Development and Professional Practice covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice. It is designed to be both a textbook and a manual for the working professional.