Introductory Computer Vision And Image Processing


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Introductory Computer Vision and Image Processing


Introductory Computer Vision and Image Processing

Author: Adrian Low

language: en

Publisher: McGraw-Hill Companies

Release Date: 1991


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Vision with Direction


Vision with Direction

Author: Josef Bigun

language: en

Publisher: Springer Science & Business Media

Release Date: 2006-05-01


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Image analysis is a computational feat which humans show excellence in, in comp- ison with computers. Yet the list of applications that rely on automatic processing of images has been growing at a fast pace. Biometric authentication by face, ?ngerprint, and iris, online character recognition in cell phones as well as drug design tools are but a few of its benefactors appearing on the headlines. This is, of course, facilitated by the valuable output of the resarch community in the past 30 years. The pattern recognition and computer vision communities that study image analysis have large conferences, which regularly draw 1000 parti- pants. In a way this is not surprising, because much of the human-speci?c activities critically rely on intelligent use of vision. If routine parts of these activities can be automated, much is to be gained in comfort and sustainable development. The - search ?eld could equally be called visualintelligence because it concerns nearly all activities of awake humans. Humans use or rely on pictures or pictorial languages to represent, analyze, and develop abstract metaphors related to nearly every aspect of thinking and behaving, be it science, mathematics, philosopy, religion, music, or emotions. The present volume is an introductory textbook on signal analysis of visual c- putation for senior-level undergraduates or for graduate students in science and - gineering. My modest goal has been to present the frequently used techniques to analyze images in a common framework–directional image processing.

Introduction to Visual Computing


Introduction to Visual Computing

Author: Aditi Majumder

language: en

Publisher: CRC Press

Release Date: 2018-01-31


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Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.