Introduction To Programming In Pseudocode


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Introduction to Programming Using Processing, Third Edition


Introduction to Programming Using Processing, Third Edition

Author: Mark Meysenburg

language: en

Publisher: Lulu.com

Release Date: 2016-06-26


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Written in an informal, conversational, and humorous style, the second edition of Introduction to Programming Using Processing makes learning programming a fun experience. It is almost certainly the only programming textbook in the world with references to Jurassic Park, NCIS, Chuck Norris, and Gamera! The freely-available Processing language is ideal for a first course in programming. The simple-to-access graphics and multimedia capabilities of the language let students develop eye-catching, animated programs, instead of traditional programs that print text to the console. User interaction features let students connect with their programs in a manner that they're used to. Processing runs on all the major computing platforms, and can create ""clickable"" applications, in addition to Web-ready applets. Plus, the language's Java heritage carries over into later programming courses with little fuss. Resources related to the text are available at http: //programminginprocessing.com

EBOOK: INTRODUCTION TO PROGRAMMING W/JAVA


EBOOK: INTRODUCTION TO PROGRAMMING W/JAVA

Author: DEAN

language: en

Publisher: McGraw Hill

Release Date: 2013-01-25


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EBOOK: INTRODUCTION TO PROGRAMMING W/JAVA

An Introduction to Programming


An Introduction to Programming

Author: C. Thomas Wu

language: en

Publisher: McGraw-Hill Science, Engineering & Mathematics

Release Date: 1998


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This introductory text teaches students with no programming background how to write object-oriented programs. Students learn programming basics through the use of predefined Graphics User Interface (GUI) objects. By using these objects, students will grasp the concepts and benefits of object-oriented programming. In the later part of the book, students learn to define their own objects and develop programs using object-oriented design methodology. Modern programming topics, such as event-driven programming, are also covered.