Introduction To Computer Analysis


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Introduction to Computer Graphics


Introduction to Computer Graphics

Author: Karsten Lehn

language: en

Publisher: Springer Nature

Release Date: 2023-06-05


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A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality. This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises. Topics and features: Contains pedagogical tools, including easy-to-understand example programs and end-of-chapter exercises Presents a practical guide to basic computer graphics programming using the Open Graphics Library (OpenGL) and the widely used Java programming language Includes new and expanded content on the OpenGL graphics pipelines, shader programming, drawing basic objects using the OpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and more Supplies complete Java project examples as supplementary material This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics. It will enable readers to immediately implement these concepts using the OpenGL and Java (with only elementary knowledge of the programming language). Prof. Dr.-Ing. Karsten Lehn works at the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences and Arts. Prof. Dr. Merijam Gotzes is teaching at Hamm-Lippstadt University of Applied Sciences. Prof. Dr. Frank Klawonn is head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research.

An Introduction to Survey Research, Polling, and Data Analysis


An Introduction to Survey Research, Polling, and Data Analysis

Author: Herbert Weisberg

language: en

Publisher: SAGE

Release Date: 1996-07-16


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This book describes how surveys are conducted in such a way that they can be believed, explains how to read statistical reports and analyze data, and provides guidelines that are useful in evaluating polls. Using examples from contemporary large surveys and polls, as well as from the media, the authors stress the importance of understanding tables thoroughly before moving to interval statistics. In addition, they cover: the design of surveys; the steps for sampling and question writing; interviewing and coding strategies; survey analysis from frequency distributions and cross-tabulations through to control tables and correlation/regression; the ethics of survey research; and how to read and write reports of survey research.

A Guide to Visual Multi-Level Interface Design From Synthesis of Empirical Study Evidence


A Guide to Visual Multi-Level Interface Design From Synthesis of Empirical Study Evidence

Author: Heidi Lam

language: en

Publisher: Morgan & Claypool Publishers

Release Date: 2010-11-11


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Displaying multiple levels of data visually has been proposed to address the challenge of limited screen space. Although many previous empirical studies have addressed different aspects of this question, the information visualization research community does not currently have a clearly articulated consensus on how, when, or even if displaying data at multiple levels is effective. To shed more light on this complex topic, we conducted a systematic review of 22 existing multi-level interface studies to extract high-level design guidelines. To facilitate discussion, we cast our analysis findings into a four-point decision tree: (1) When are multi-level displays useful? (2) What should the higher visual levels display? (3) Should the different visual levels be displayed simultaneously, or one at a time? (4) Should the visual levels be embedded in a single display, or separated into multiple displays? Our analysis resulted in three design guidelines: (1) the number of levels in display and data should match; (2) high visual levels should only display task-relevant information; (3) simultaneous display, rather than temporal switching, is suitable for tasks with multi-level answers. Table of Contents: Introduction / Terminology / Methodology / Summary of Studies / Decision 1: Single or Multi-level Interface? / Decision 2: How to Create the High-Level Displays? / Decision 3: Simultaneous or Temporal Displays of the Multiple Visual Levels / Decision 4: How to Spatially Arrange the Visual Levels, Embedded or Separate? / Limitations of Study / Design Recommendations / Discussion and Future Work


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