Introducing Html5 Game Development


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Introducing HTML5 Game Development


Introducing HTML5 Game Development

Author: Jesse Freeman

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2012


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Summary: Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element.

An Introduction to HTML5 Game Development with Phaser.js


An Introduction to HTML5 Game Development with Phaser.js

Author: Travis Faas

language: en

Publisher: CRC Press

Release Date: 2017-01-12


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Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

HTML5 Game Development by Example: Beginner's Guide


HTML5 Game Development by Example: Beginner's Guide

Author: Makzan,

language: en

Publisher: Packt Publishing Ltd

Release Date: 2015-06-26


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HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.