Interactive Web Graphics With Shout3d


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Interactive Web Graphics with Shout3D


Interactive Web Graphics with Shout3D

Author: Rob Polevoi

language: en

Publisher:

Release Date: 2001


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This official guide to Shout3D provides a 32-page full-color section showing readers the projects presented in the book. The CD-ROM includes all the code used in the book, a full-strength demo version of the product, animations, plus programming and animation tools and plug-ins.

Advances in Modelling, Animation and Rendering


Advances in Modelling, Animation and Rendering

Author: John Vince

language: en

Publisher: Springer Science & Business Media

Release Date: 2012-12-06


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"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.

Guide to Graphics Software Tools


Guide to Graphics Software Tools

Author: Jim X. Chen

language: en

Publisher: Springer Science & Business Media

Release Date: 2008-12-17


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The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.