Interactive Novel


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Interactive Novel


Interactive Novel

Author: Michael Neal

language: en

Publisher: iUniverse

Release Date: 2003-01-14


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With headlines full of scandals involving CEOs and billion dollar deals, names such as Enron, WorldCom, and Qwest echo through Wall Street where investors are more than a little skittish. So what happens on the other side of the business world-the world of startup companies and entrepreneurs? Computer scientist and author Michael Neal provides a glimpse into this world as two young entrepreneurs navigate their way through the complex maze of venture capitalists and professional managers.

The History and Allure of Interactive Visual Novels


The History and Allure of Interactive Visual Novels

Author: Mark Kretzschmar

language: en

Publisher: Bloomsbury Publishing USA

Release Date: 2023-06-15


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Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.

Interactive Books


Interactive Books

Author: Jacqueline Reid-Walsh

language: en

Publisher: Routledge

Release Date: 2017-09-27


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Movable books are an innovative area of children’s publishing. Commonly equated with spectacular pop-ups, movable books have a little-known history as interactive, narrative media. Since they are hybrid artifacts consisting of words, images and movable components, they cross the borders between story, toy, and game. Interactive Books is a historical and comparative study of early movable books in relation to the children who engage with them. Jacqueline Reid-Walsh focuses on the period movable books became connected with children from the mid-17th to the early-19th centuries. In particular, she examines turn-up books, paper doll books, and related hybrid experiments like toy theaters and paignion (or domestic play set) produced between 1650 and 1830. Despite being popular in their own time, these artifacts are little known today. This study draws attention to a gap in our knowledge of children’s print culture by showing how these artifacts are important in their own right. Reid-Walsh combines archival research with children’s literature studies, book history, and juvenilia studies. By examining commercially produced and homemade examples, she explores the interrelations among children, interactive media, and historical participatory culture. By drawing on both Enlightenment thinkers and contemporary digital media theorists Interactive Books enables us to think critically about children’s media texts paper and digital, past and present.