Interactive Mechanics

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Interactive Quantum Mechanics

Author: Siegmund Brandt
language: en
Publisher: Springer Science & Business Media
Release Date: 2013-06-05
Interactive Quantum Mechanics under Java presents the most up-to-date approach to elementary quantum mechanics. Based on the interactive program INTERQUANTA (included on a CD-ROM and ready to run under the WINDOWS, LINUX and MACINTOSH operating systems) and its extensive 3D color graphic features, the book guides its readers through computer experiments on free particles and wave packets, bound states in various potentials, coherent and squeezed states in time-dependent motion, scattering and resonances, analogies in optics, quantized angular momentum, distinguishable and indistinguishable particles, special functions of mathematical physics. A realm for everybody who wants to work on quantum mechanical problems.
Interactive Storytelling

This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.
Interactive Cinema

Author: Marina Hassapopoulou
language: en
Publisher: U of Minnesota Press
Release Date: 2024-06-25
Connecting interactive cinema to media ethics and global citizenship Interactive Cinema explores various cinematic practices that work to transform what is often seen as a primarily receptive activity into a participatory, multimedia experience. Surveying a multitude of unorthodox approaches throughout the history of motion pictures, Marina Hassapopoulou offers insight into a range of largely ephemeral and site-specific projects that consciously assimilate viewers into their production. Analyzing examples of early cinema, Hollywood B movies, museum and gallery installations, virtual-reality experiments, and experimental web-based works, Hassapopoulou travels across numerous platforms, highlighting a diverse array of strategies that attempt to unsettle the allegedly passive spectatorship of traditional cinema. Through an exploration of these radically inventive approaches to the medium, many of which emerged out of sociopolitical crises and periods of historical transition, she works to expand notions of interactivity by considering it in both technological and phenomenological terms. Deliberately revising and expanding Eurocentric scholarship to propose a much broader, transnational scope, the book emphasizes the ethical dimensions of interactive media and their links to larger considerations around community building, citizenship, and democracy. By combining cutting-edge theory with updated conventional film studies methodologies, Interactive Cinema presses at the conceptual limits of cinema and offers an essential road map to the rapidly evolving landscape of contemporary media.