Interactive Explorative And User Centric Data Analysis Concepts Systems Evaluations

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Interactive, Explorative and User-Centric Data Analysis: Concepts, Systems, Evaluations

Author: Michael Behringer
language: en
Publisher: BoD – Books on Demand
Release Date: 2023-12-05
The present era, oftentimes referred to as the data age, is characterized by an enormous volume of data across various sectors. Similar to how oil has shaped the industrial age in the 19th century, data are now the crucial resource for gaining competitive advantages. However, harnessing this potential requires thorough analysis and domain knowledge to extract valuable information from these data. To optimally leverage this knowledge, domain experts have to be involved in the entire analysis process. This doctoral thesis introduces the user-centric data analysis approach, empowering domain experts to navigate the full-featured analytical journey, from selecting data sources to data preprocessing, data mining, and reporting - without the need for extensive technical knowledge. This holistic approach encompasses not only a reference model for user-centric data analysis but furthermore includes concepts, prototypical implementations as well as comprehensive evaluations for several phases of the analysis. The user-centric data analysis approach is systematically compared to various state-of-the-art approaches, such as process models or visual analytics, based on six different dimensions. This comparison reveals that, through the introduced approach, domain experts are significantly better integrated into the analysis process, resulting in faster insights and competitive advantages.
Game User Experience Evaluation

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.