Intelligent Technologies For Interactive Entertainment


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Intelligent Technologies for Interactive Entertainment


Intelligent Technologies for Interactive Entertainment

Author: Yoram Chisik

language: en

Publisher: Springer

Release Date: 2018-02-19


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This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.

Intelligent Technologies for Interactive Entertainment


Intelligent Technologies for Interactive Entertainment

Author: Anton Nijholt

language: en

Publisher: Springer Science & Business Media

Release Date: 2009-05-27


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This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.

Intelligent Technologies for Interactive Entertainment


Intelligent Technologies for Interactive Entertainment

Author: Ronald Poppe

language: en

Publisher: Springer

Release Date: 2016-11-11


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This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.