Innovations And Challenges In Computing Games And Data Science


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Innovations and Challenges in Computing, Games, and Data Science


Innovations and Challenges in Computing, Games, and Data Science

Author: Bijalwan, Anchit

language: en

Publisher: IGI Global

Release Date: 2025-05-21


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The fields of computing, games, and data science have seen rapid advancements, driving transformative changes across industries and society at large. Innovations in computing hardware and software push innovative boundaries, from quantum computing to artificial intelligence. In the gaming world, immersive technologies like virtual reality, augmented reality, and real-time multiplayer experiences redefine entertainment. Data science emerges as a key driver in decision-making, powering insights across industries like healthcare to finance. However, significant challenges remain, including ethical concerns, privacy issues, digital divisions, and environmental impacts. Together, these innovations and challenges shape the future of human-computer interaction and its role in daily life. Innovations and Challenges in Computing, Games, and Data Science explores the latest developments and research in computing and emerging technologies that shape a more sustainable future. It examines various challenges in sustainable computing, games, and data science. This book covers topics such as consumer science, entrepreneurship, and compliance monitoring, and is a useful resource for business owners, computer engineers, software developers, academicians, researchers, and data scientists.

Innovations and Technologies in Science/STEM Education: Opportunities, Challenges and Sustainable Practices


Innovations and Technologies in Science/STEM Education: Opportunities, Challenges and Sustainable Practices

Author: Wang-Kin Chiu

language: en

Publisher: Frontiers Media SA

Release Date: 2024-04-01


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In our digital era, harnessing innovations and emerging technologies to support teaching and learning has been an important research area in the field of education around the world. In science/STEM education, technologies can be leveraged to present and visualize scientific theories and concepts effectively, while the development of pedagogic innovations usually requires collective, inter-disciplinary research efforts. In addition, emerging technologies can better support teachers to assess students’ learning performance in STEM subjects and offer students viable virtual environments to facilitate laboratory-based learning, thereby contributing to sustainable development in both K-12 and higher education.

Game Data Science


Game Data Science

Author: Magy Seif El-Nasr

language: en

Publisher: Oxford University Press

Release Date: 2021-09-30


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Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research. Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.