In The Shadows Gmt Games
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Demystifying Game Studies
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text. It provides the reader with a toolset that can “level up” their own critical perspectives. This book is organized around several evaluative lenses, each supported with case studies. These lenses approach the analysis of games from different perspectives, outlining some of the important foundational work from game studies and other relevant disciplines, and then relating it widely across a corpus of modern titles. This book covers video games, role‐playing games, and board games, along with digressions into other more obscure areas such as LARPs, Mega‐Games, and Non‐Games. Each of the main areas calls back to how each of the evaluative lenses of this book could be used to illuminate intersections of medium and theoretical perspectives. The provided case studies then offer deeper dives into titles of particular significance. This book will be suitable for students in games‐related courses at multiple levels of the curriculum, game critics, and those who simply want to develop more interesting and nuanced opinions on games.
Rerolling Boardgames
Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.
Mastering Space War: The Advanced Strategies, Technologies, and Theories Needed For Victory
Author: Szymanski, Paul
language: en
Publisher: W. Frederick Zimmerman
Release Date: 2023-11-14
This book is a groundbreaking and comprehensive exploration of advanced thinking about space warfare. The book covers a wide range of topics including strategies theories technologies organizations and laws all with the ultimate goal of achieving victory in space. It presents innovative ideas and cutting-edge concepts that are shaping the future of space warfare. This book is a must-read for anyone interested in the fascinating world of space conquest and the individuals and ideas driving it forward. A complement and companion volume to Szymanski's THE BATTLE BEYOND: FIGHTING AND WINNING THE COMING WAR IN SPACE (Amplify Books 2024) which is aimed at a more general audience.