Implementation And Experimental Study Of Rate Adaptation Algorithms In Ieee 802 11 Wireless Networks


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Entertainment Computing - ICEC 2004


Entertainment Computing - ICEC 2004

Author: Matthias Rauterberg

language: en

Publisher: Springer Science & Business Media

Release Date: 2004-08-23


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The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.

Communication Technologies for Vehicles


Communication Technologies for Vehicles

Author: Francine Krief

language: en

Publisher: Springer Nature

Release Date: 2020-12-19


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This book constitutes the refereed proceedings of the 15th International Workshop on Communication Technologies for Vehicles, Nets4Cars/Nets4Trains/Nets4Aircraft 2020, held in Bordeaux, France, in November 2020. The 18 full papers were carefully reviewed and selected from 22 submissions. The selected papers present orig-inal research results in areas related to the physical layer, communication protocols and standards, mobility and traffic models, experimental and field operational testing, and performance analysis.