Human Centered Services Computing For Smart Cities

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Human-Centered Services Computing for Smart Cities

This open-access book compiles seven monographs from researchers at the forefront of services computing and artificial intelligence for smart cities. This is structured into three thematic parts: service composition, big data analysis, and service integration for smart cities. The first part describes service compositions for smart cities, where interaction between services and the physical world, including humans, is paramount, unlike services on the Web and clouds. The second part addresses the challenges of big data analytics in smart cities, with a focus on privacy-preserving methodologies. The third part reports human-centered service integration for applications in smart cities.
Human Centered Computing

Author: Danijela Milošević
language: en
Publisher: Springer Nature
Release Date: 2020-01-20
This book constitutes thoroughly reviewed, revised and selected papers from the 5th International Conference on Human Centered Computing, HCC 2019, held in Čačak, Serbia, in August 2019. The 48 full and 23 short papers presented in this volume were carefully reviewed and selected from a total of 133 submissions. The papers focus on deep learning and its applications on a variety of real-life problems, ranging from image/video analysis, to human-computer interaction, and to logistics and supply chain management.
Handbook of Research on Human-Computer Interfaces, Developments, and Applications

Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the effortless use of high-functioning services. The Handbook of Research on Human-Computer Interfaces, Developments, and Applications is primarily concerned with emerging research regarding gesture interaction, augmented reality, and assistive technologies and their place within HCI. From gaming to rehabilitation systems, these new technologies share the need to interface with humans, and as computers become thoroughly integrated into everyday life, so does the necessity of HCI research. This handbook of research benefits the research needs of programmers, developers, students and educators in computer science, and researchers.