How To Write A Fantasy Battle Basic Medieval And Modern Military Tactics For Authors


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How to Write a Fantasy Battle: Basic Medieval and Modern Military Tactics for Authors


How to Write a Fantasy Battle: Basic Medieval and Modern Military Tactics for Authors

Author: Suzannah Rowntree

language: en

Publisher: Bocfodder Press

Release Date: 2025-07-11


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The forces of good are arrayed against the minions of evil on a storm-swept battlefield, and someone is about to yell “Charge!”—Now what? We’ve all been there. Many fantasy novels end with a climactic battle scene, yet few authors have a solid understanding of how battles are planned, staged, fought, and won. The answers are locked within dense history books—but never fear: I read them so you don’t have to. This short, accessible book not only gives you a crash course on basic military strategy and tactics—it also contains invaluable tips on how to adapt real-world battle tactics into a thrilling scene for your fantasy novel. Along the way you’ll learn: - How socio-economic forces affect the ways that battles are fought. - The importance of factors such as surprise, terrain, fog of war, and more. - Different categories of fighters. - How your world-building and magic system may affect your battle. - The typical phases a battle may go through. - Where to find more advanced resources. This book contains countless examples from real and fictional battles, collected during the ten years I’ve spent reading up on medieval and modern military history—and put into terms which anyone can understand. Read How to Write a Fantasy Battle, and tackle that battle scene with confidence!

Writing Battles


Writing Battles

Author: Máire Ní Mhaonaigh

language: en

Publisher: Bloomsbury Publishing

Release Date: 2020-05-14


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Battles have long featured prominently in historical consciousness, as moments when the balance of power was seen to have tipped, or when aspects of collective identity were shaped. But how have perspectives on warfare changed? How similar are present day ideologies of warfare to those of the medieval period? Looking back over a thousand years of British, Irish and Scandinavian battles, this significant collection of essays examines how different times and cultures have reacted to war, considering the changing roles of religion and technology in the experience and memorialisation of conflict. While fighting and killing have been deplored, glorified and everything in between across the ages, Writing Battles reminds us of the visceral impact left on those who come after.

Tabletop Wargames: A Designers’ and Writers’ Handbook


Tabletop Wargames: A Designers’ and Writers’ Handbook

Author: Rick Priestley

language: en

Publisher: Pen and Sword Military

Release Date: 2016-11-30


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Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements