How To Use V Ray


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Vray 5.0 (NEXT) User Guide


Vray 5.0 (NEXT) User Guide

Author: Serdar Hakan DÜZGÖREN

language: en

Publisher: Serdar Hakan DÜZGÖREN

Release Date:


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Universal V-Ray Settings This page provides a tutorial on universal settings for V-Ray that work for most still images. Overview The "universal" settings comprise a set of settings that work very well for still images in many situations and are the default for V-Ray Next. Please note that these settings are not optimal, in the sense that with enough tweaking, you can probably get similar quality with faster render times. The beauty of these settings, though, is that they require almost no tweaking, and you are guaranteed to get a good result in the end. The advantages of these settings are: o very little parameters for controlling render quality vs. speed o works for a very large number of scenes o produces high-quality results With the Progressive Image Sampler, the default Render time (min) is set to 1.0, which might be insufficient for some scenes. You can reset this to 0.0 min and rendering will continue until the Noise threshold is reached. Setting the V-Ray Renderer 1. Set V-Ray as the current rendering engine (with the default V-Ray settings). 2. The default settings are optimized to work universally, so it is recommended to keep them: Progressive image sampler with 100 Max. subdivs and 1 Min. subdivs; GI enabled, using Brute Force as Primary GI engine and Light Cache as Secondary GI engine. 3. You can further refine the noise levels from the Progressive Image sampler rollout by adjusting the Noise Threshold and placing a 0 value for the Render time (min). 4. You can control the amount of AA vs shading samples (for materials/lights/GI) using the Min shading rate parameter in the Image Sampler rollout but the default value is optimised to work well for the majority of scenes.

Architectural Rendering with 3ds Max and V-Ray


Architectural Rendering with 3ds Max and V-Ray

Author: Markus Kuhlo

language: en

Publisher: CRC Press

Release Date: 2013-03-20


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Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The downloadable resources include all the project files that you need to recreate each of the projects presented within the book. Please note that this book does not support the current versions of 3ds Max and V-Ray. Topics include:

Photographic Rendering with VRay for SketchUp


Photographic Rendering with VRay for SketchUp

Author: Brian Bradley

language: en

Publisher:

Release Date: 2014


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Discover the important tools needed to create photographic renders in V-Ray and learn how to use them with the help of step-by-step instructions. This book shows you how to use all the V-Ray tools and SketchUp scene files and become a highly-qualified artist by getting to grips with essential lighting and material backgrounds.