How To Use Pokemon Randomizer

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Retro Gamer 3/2019

Author: Retro Gamer-Redaktion
language: de
Publisher: Heise Medien GmbH & Co. KG
Release Date: 2019-05-16
Egal, ob ihr auf Videospiele oder Homecomputer-Games oder ältere PC-Spiele steht, ob ihr mit Atari-, Sony-, Sega-, Commodore- oder Amstrad-Plattform auf Abenteuerreise gegangen seid, in diesem Retro Gamer werdet ihr fündig werden! Nicht zuletzt steuern wieder Spieleveteranen wie Heinrich Lenhardt, Winnie Forster, Michael Hengst, Jörg Langer und Mick Schnelle ihre aktualisierten Erinnerungen an frühere Hits bei. Die Titelstory Mario: Meister der Spin-offs zeigt, wie unheimlich viele Ableger es zum wohl beliebtesten Videospiele-Helden gibt. Einige davon kennt jeder, etwa Mario Kart und seine diversen Inkarnationen. Andere sind ziemlich obskur, etwa Mario Hotel. Remakes erfreuen sich wachsender Beliebtheit, zuletzt waren die Fans von der Neuauflage von Resident Evil 2 begeistert. Wir werfen einen ausführlichen Blick auf das Originalspiel und zeichnen nach, wie knifflig es für die Entwickler war, auf den bereits sehr guten Vorgänger noch einen draufzusetzen. Andere Remakes sind selbst schon wieder Oldies, beispielsweise Final Fantasy 3. Das erschien vor über zehn Jahren in einer (sehr schönen) 3DS-Fassung neu und wird von uns in einem Klassiker-Check vorgestellt. Zu den ungewöhnlicheren Themen gehören dieses Mal ROM-Rührerei, das sich mit Randomizern beschäftigt, die nach bestimmten Zufalls-Regeln bekannte Spiele umkrempeln, sodass sich etwa Legend of Zelda – Link to the Past ganz anders spielt. Oder ihr bei Dark Souls bereits zu Beginn auf einen Bossgegner aus dem letzten Spieldrittel trefft. Und richtig alt (Verzeihung: in Ehren ergraut, natürlich) darf sich fühlen, wer sich wie Anatol Locker an den Logikus-Experimentier-„Computer“ erinnert, bei dem man fleißig Drahtverbindungen stecken musste, um zu "programmieren".
The Walkthrough

The Walkthrough offers a rare peek behind the curtain of the secretive video game industry from an unlikely perspective, that of a career strategy guide writer. For eighteen years, Doug Walsh was one of the most prolific authors of officially licensed video game strategy guides. One part memoir and one part industry tell-all, The Walkthrough takes players on an entertaining march through gaming’s recent history, from the dawn of the PlayStation to the Xbox 360 and Nintendo Switch. Follow along as Walsh retraces his career and reveals how the books were made, what it was like writing guides to some of the industry’s most celebrated — and derided — titles, and why the biggest publishers of guidebooks are no longer around. Walsh devotes entire chapters to many of gaming’s most popular franchises, including Tony Hawk’s Pro Skater, Gears of War, and Diablo, among others. From inauspicious beginnings with Daikatana to authoring the books for the entire Bioshock trilogy, with plenty of highs, lows, and Warp Pipes along the way, Walsh delivers a rare treat to twenty-first century gamers. The Walkthrough is sure to satisfy the curiosity of anyone who grew up with the works of BradyGames and Prima Games sprawled across their laps. With over one hundred books to his credit, and countless weeks spent at many of the most famous studios in North America, he is uniquely qualified to give an insider’s perspective of a little-known niche within the multi-billion-dollar industry.
Who Are You?

Celebrate Nintendo’s Game Boy Advance in this video game history that traces the handheld’s network of hardware and software afterlives! In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan “Who Are You?”—asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players’ nostalgic connections to earlier ones. Today, nearly 2 decades after its release, and despite the development of newer and more powerful systems, Nintendo’s Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In Who Are You?, Alex Custidio considers each component of this network—hardware, software, peripheral, or practice—to illuminates the platform’s unique features as a computational system and a cultural artifact. You’ll learn about: • The evolution of Nintendo’s handhelds and consoles, and how they embed nostalgia into the hardware • Nintendo’s expansion of the Game Boy Advance platform through interoperability • Physical and affective engagement with the Game Boy Advance • Portability, private space, and social interaction • The platformization of nostalgia • Fan-generated content including homebrew, hacking, and hardware modding • And much more! Although the Game Boy Advance is neither the most powerful nor the most popular of Nintendo's handhelds, Custodio argues, it is the platform that most fundamentally embodies Nintendo's reliance on the aesthetics and materiality of nostalgia.