How To Do The Wobble Wobble

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How to Queer the World

What video games teach us about building a better world What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently—in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms “queer worldbuilding.” Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space.
Gobble Gobble Mr. Wobble

When Wobble the turkey finds out Farmer Joe wil be "having him for dinner" on Thanksgiving, he is shaking with excitement to be a dinner guest. As the farmer sharpens his ax and prepares for the big day, Wobble prepares too. Find out how dinner turns out for Wobble in this adorable story that captures the true meaning of Thanksgiving--Cover.
Teaching for CHANGE in the ELA Classroom

This book can help you incorporate critical literacy pedagogy into your high school English Language Arts (ELA) classroom, so that your students can use what they study in class to work toward making a more just and equitable world. Through the acronym CHANGE, the book explores how critical literacy pedagogy can support students as they Challenge injustice to Help make a difference in the world by Asking and answering tough questions and Noticing ways to Get involved and Engaged in making the world a better place. It first centers on the theory behind critical literacy pedagogy with Bob Fecho’s concept of wobble, the tensions teachers experience when different points of view collide in the classroom, and why being mindful of and responding to moments of wobble can help educators grow in their teaching practice. The book then provides practical, specific suggestions by grade level for high school ELA teachers to implement critical literacy pedagogy in their classrooms, and address the tensions and moments of discomfort and uncertainty they might experience while providing critical literacy pedagogy. With detailed lesson plans and case study examples from in-service ELA teachers, this book is an incredible resource for high school language arts teachers who are interested in teaching for social justice and integrating critical literacy pedagogy into their classrooms.