Hci And User Experience Design

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HCI and User-Experience Design

This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and appearance) of user-interfaces and user-experiences during the period of 2002-2007. These essays grew from the authors own column entitled ‘Fast Forward’ which appeared in Interaction Magazine – the flagship publication of the ACM Special Interest Group on Human-Computing Interaction (SIGCHI). Written in such a way as to ensure longevity, these essays have not been edited or updated, however a short Postscripts has been added to provide some comments on each topic from a current perspective. HCI and User-Experience Design provides a fascinating historical review of the professional and research world of UX and HCI during a period of significant growth and development and would be of interest to students, researchers, and designers who are interested in recent developments within the field.
A Pocket Guide to Hci and Ux Design

Author: Dr. Anirban Chowdhury
language: en
Publisher: Partridge Publishing
Release Date: 2022-10-23
Currently, the Human Computer Interaction (HCI) and User Experience (UX) design is a hot topic to nurture and practice in various industry as related knowledge is very relevant to create best quality consumer experiences and thus increases the chance of product/service/software acceptance in the market. This book provides concise information on HCI and UX Design. A practice-oriented contents are presented inside this book in these fields of study. This book covers principles of interaction design, Information Design, System design, user interface (UI) design, human factors engineering, essential UX process & methods, usability engineering etc. and fundamentals of UI prototyping is also covered in this book. Strategies to design interfaces for augmented reality (AR), virtual reality (VR), extended reality (ER), AI based Virtual Agents and Chatbots are also elaborated in this book. This book is also serving as a guide for design ethics and intellectual property rights (IPR). It is worth to have this book by the UX & UI design Practionars, and Aspirants of HCI and UX Design, to gain the knowledge in these domains very quickly. The UX design students and the students of Computer Science & Engineering can also refer this book as a tutorial for their curriculum.
Design, User Experience, and Usability: Understanding Users and Contexts

The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training. LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology. LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.