Haptic Rendering Foundations Algorithms And Applications


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Haptic Rendering


Haptic Rendering

Author: Ming C. Lin

language: en

Publisher: CRC Press

Release Date: 2008-07-25


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For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms

Haptic Rendering


Haptic Rendering

Author: Ciji Stewart

language: en

Publisher: Knowledge Bakers

Release Date: 2025


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Haptic Rendering: Foundations, Algorithms, and Applications provides a comprehensive overview of the key concepts, theories, and technologies in the field. Through collaboration with experts, this book covers topics such as haptic interface design, force feedback algorithms, tactile perception, and applications in various domains. With theoretical foundations and practical insights, readers gain a thorough understanding of the complexities of haptic rendering and its implications for human-machine interaction, rehabilitation engineering, and immersive entertainment. Bridging theory and practice, this book empowers readers to explore new frontiers in haptic technology and to create compelling and immersive interactive experiences in virtual environments.

New Geometric Data Structures for Collision Detection and Haptics


New Geometric Data Structures for Collision Detection and Haptics

Author: René Weller

language: en

Publisher: Springer Science & Business Media

Release Date: 2013-07-12


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Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.


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