Hands On Augmented Reality Development With Meta Spark Studio


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Hands-On Augmented Reality Development with Meta Spark Studio


Hands-On Augmented Reality Development with Meta Spark Studio

Author: Jaleh Afshar

language: en

Publisher: Apress

Release Date: 2023-07-04


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Build augmented reality effects using Spark AR focusing on practical, project-based learning. With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium. We will begin by learning the fundamentals of augmented reality, become familiar with key terminology, and discover the use cases this technology is most effective for. Using that foundational knowledge, we will learn how to make selfie effects, create virtual objects in the real world, and build games that respond to facial expressions and physical inputs.On completing the book, you will learn to ship effects publicly, to market their effects, and to create effects which are inclusive to their audience and have real user value. You Will • Create a face-tracking and object-tracking project in Spark AR• Understand how to customize assets and parameters • Create demo videos and icons to represent their AR effects• Learn to package the effects for publishing officially to social media channels Who Is This Book ForThis book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.

Hands-On Augmented Reality Development with Meta Spark Studio


Hands-On Augmented Reality Development with Meta Spark Studio

Author: Jaleh Afshar

language: en

Publisher:

Release Date: 2023


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Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner's guide to AR development focuses on practical, project-based learning - no prior coding or design experience is required. You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall. Using that foundational knowledge, you'll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. You'll also learn how to create an entire AR game, including animations and scoring. Along the way, you'll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, you'll become familiar with the ways to publish and share these creations with others. With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium. You will: • Create a face tracking project that reacts to facial expressions • Build a target tracking project that responds to images in the real world • Develop a complete AR game with animations and scoring • Customize project templates with alternative assets and parameters • Understand how to package these effects for official publishing through social media platforms.

Augmented Reality


Augmented Reality

Author: Osslan Osiris Vergara Villegas

language: en

Publisher: CRC Press

Release Date: 2024-06-03


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This book focuses on augmented reality (AR) technology, which uses the real environment to superimpose virtual elements. Therefore, the reader can create applications that simulate scenarios that can be dangerous or expensive to generate in the real world. AR has proven helpful in education, marketing, and industrial scenarios. AR technology improves the user experience of various disciplines, incorporating virtual information that maximizes the experience and adds knowledge. This book intends students, researchers, and developers to have the possibility of finding the foundations on which AR technology rests. Our book intends that students, researchers, and developers: (i) learn the basics of AR; (ii) understand the technologies that support AR; (iii) know about AR applications that have been a watershed; (iv) gain an understanding of the critical elements needed to implement an AR application; (v) acquire skill in the step-by-step development of an AR application; (vi) learn how to use the instruments to evaluate an AR application; (vii) understand how to present the information about study cases; and (viii) gain knowledge about AR challenges and trends.