Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 1


Download Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 1 PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 1 book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.

Download

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1)


Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1)

Author: Harrison Hao Yang

language: en

Publisher:

Release Date: 2011-07-31


DOWNLOAD





Handbook of Research on Teaching with Virtual Environments and AI


Handbook of Research on Teaching with Virtual Environments and AI

Author: Gianni Panconesi

language: en

Publisher:

Release Date: 2021


DOWNLOAD





"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments


Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Author: Yang, Harrison Hao

language: en

Publisher: IGI Global

Release Date: 2011-07-31


DOWNLOAD





Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.