Handbook Of Graphs And Networks In People Analytics


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Handbook of Graphs and Networks in People Analytics


Handbook of Graphs and Networks in People Analytics

Author: Keith McNulty

language: en

Publisher: CRC Press

Release Date: 2022-06-19


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Handbook of Graphs and Networks in People Analytics: With Examples in R and Python covers the theory and practical implementation of graph methods in R and Python for the analysis of people and organizational networks. Starting with an overview of the origins of graph theory and its current applications in the social sciences, the book proceeds to give in-depth technical instruction on how to construct and store graphs from data, how to visualize those graphs compellingly and how to convert common data structures into graph-friendly form. The book explores critical elements of network analysis in detail, including the measurement of distance and centrality, the detection of communities and cliques, and the analysis of assortativity and similarity. An extension chapter offers an introduction to graph database technologies. Real data sets from various research contexts are used for both instruction and for end of chapter practice exercises and a final chapter contains data sets and exercises ideal for larger personal or group projects of varying difficulty level. Key features: Immediately implementable code, with extensive and varied illustrations of graph variants and layouts Examples and exercises across a variety of real-life contexts including business, politics, education, social media and crime investigation Dedicated chapter on graph visualization methods Practical walkthroughs of common methodological uses: finding influential actors in groups, discovering hidden community structures, facilitating diverse interaction in organizations, detecting political alignment, determining what influences connection and attachment Various downloadable data sets for use both in class and individual learning projects Final chapter dedicated to individual or group project examples

Handbook of Statistical Analysis and Data Mining Applications


Handbook of Statistical Analysis and Data Mining Applications

Author: Ken Yale

language: en

Publisher: Elsevier

Release Date: 2017-11-09


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Handbook of Statistical Analysis and Data Mining Applications, Second Edition, is a comprehensive professional reference book that guides business analysts, scientists, engineers and researchers, both academic and industrial, through all stages of data analysis, model building and implementation. The handbook helps users discern technical and business problems, understand the strengths and weaknesses of modern data mining algorithms and employ the right statistical methods for practical application. This book is an ideal reference for users who want to address massive and complex datasets with novel statistical approaches and be able to objectively evaluate analyses and solutions. It has clear, intuitive explanations of the principles and tools for solving problems using modern analytic techniques and discusses their application to real problems in ways accessible and beneficial to practitioners across several areas—from science and engineering, to medicine, academia and commerce. - Includes input by practitioners for practitioners - Includes tutorials in numerous fields of study that provide step-by-step instruction on how to use supplied tools to build models - Contains practical advice from successful real-world implementations - Brings together, in a single resource, all the information a beginner needs to understand the tools and issues in data mining to build successful data mining solutions - Features clear, intuitive explanations of novel analytical tools and techniques, and their practical applications

Games User Research


Games User Research

Author: Anders Drachen

language: en

Publisher: Oxford University Press

Release Date: 2018


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Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.