Hackerspaces Making The Maker Movement

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Hackerspaces

A new industrial revolution. The age of making. From bits to atoms. Many people are excited by the possibilities offered by new fabrication technologies like 3D printers, and the way in which they are being used in hacker and makerspaces. But why is the power of hacking and making an idea whose time has come? Hackerspaces: Making the Maker Movement takes the rise of the maker movement as its starting point. Hacker and makerspaces, fab labs, and DIY bio spaces are emerging all over the world. Based on a study of hacker and makerspaces across the US, the book explores cultures of hacking and making in the context of wider social changes, arguing that excitement about the maker movement is not just about the availability of new technologies, but the kinds of citizens we are expected to be.
Hackerspaces

A new industrial revolution. The age of making. From bits to atoms. Many people are excited by the possibilities offered by new fabrication technologies like 3D printers, and the way in which they are being used in hacker and makerspaces. But why is the power of hacking and making an idea whose time has come? Hackerspaces: Making the Maker Movement takes the rise of the maker movement as its starting point. Hacker and makerspaces, fab labs, and DIY bio spaces are emerging all over the world. Based on a study of hacker and makerspaces across the US, the book explores cultures of hacking and making in the context of wider social changes, arguing that excitement about the maker movement is not just about the availability of new technologies, but the kinds of citizens we are expected to be.
Maker Literacies and Maker Identities in the Digital Age

This book explores “making” in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings. Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as: Creativity and writing in classrooms Making and developing civic engagement Emotional experiences of making Race and gender in makerspace Game-based play and coding in schools and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States. Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.