Gtx Gtx Core Processor Understanding In On Which Understanding In India On A


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Software Challenges to Exascale Computing


Software Challenges to Exascale Computing

Author: Amit Majumdar

language: en

Publisher: Springer

Release Date: 2019-04-09


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This book constitutes the refereed proceedings of the Second Workshop on Software Challenges to Exascale Computing, SCEC 2018, held in Delhi, India, in December 2018. The 10 papers presented in this volume were carefully reviewed and selected from 24 submissions and focus on scientific applications, performance analysis and optimization, science gateways and high-productivity tools and frameworks.

Machine Vision and Augmented Intelligence


Machine Vision and Augmented Intelligence

Author: Koushlendra Kumar Singh

language: en

Publisher: Springer Nature

Release Date: 2023-04-30


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This book comprises the proceedings of the International Conference on Machine Vision and Augmented Intelligence (MAI 2022). The conference proceedings encapsulate the best deliberations held during the conference. The diversity of participants in the event from academia, industry, and research reflects in the articles appearing in the book. The book encompasses all industrial and non-industrial applications. This book covers a wide range of topics such as modeling of disease transformation, epidemic forecast, image processing, and computer vision, augmented intelligence, soft computing, deep learning, image reconstruction, artificial intelligence in health care, brain-computer interface, cybersecurity, social network analysis, and natural language processing.​

The History of the GPU - New Developments


The History of the GPU - New Developments

Author: Jon Peddie

language: en

Publisher: Springer Nature

Release Date: 2023-01-01


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This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.