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Artificial Intelligence and Games


Artificial Intelligence and Games

Author: Georgios N. Yannakakis

language: en

Publisher: Springer

Release Date: 2018-02-17


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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

AI for Game Developers


AI for Game Developers

Author: David M. Bourg

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2004


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From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.

Windows NT/2000 Native API Reference


Windows NT/2000 Native API Reference

Author: Gary Nebbett

language: en

Publisher: Sams Publishing

Release Date: 2000


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Windows NT/2000 Native API Reference is absolutely unique. Currently, documentation on WIndows NT's native APIs can only be found through access to the source code or occasionally Web sites where people have chosen to share bits of insight gained through reverse engineering. This book provides the first complete reference to the API functions native to Windows NT and covers the set of services that are offered by Windows NT to both kernel- and user-mode programs. Ideal for the intermediate and advanced level user- and kernel-mode developers of Windows systems, this books is devoted to the NT native API and consists of documentation of the 210 routines included in the API. Also included are all the functions added in Windows 2000.