Grok Functional Programming

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Grokking Functional Programming

Grokking Functional Programming is a practical book written especially for object-oriented programmers. It will help you map familiar ideas like objects and composition to FP concepts such as programming with immutable data and higher-order functions. You will learn how to write concurrent programs, how to handle errors and how to design your solutions with modularity and readability in mind. And you'll be pleased to know that we skip the academic baggage of lambda calculus, category theory, and the mathematical foundations of FP in favour of applying functional programming to everyday programming tasks. At the end of the book, you'll be ready to pick a functional language and start writing useful and maintainable software.
Grokking Simplicity

"The most insightful and intuitive guide to clean and simple software. I recommend this to all software developers." - Rob Pacheco, Vision Government Solutions Grokking Simplicity is a friendly, practical guide that will change the way you approach software design and development. Distributed across servers, difficult to test, and resistant to modification—modern software is complex. Grokking Simplicity is a friendly, practical guide that will change the way you approach software design and development. It introduces a unique approach to functional programming that explains why certain features of software are prone to complexity, and teaches you the functional techniques you can use to simplify these systems so that they’re easier to test and debug. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Developers rightly fear the unintended complexity that infects most code. This book shows you how to write software that keeps complexity close to its inherent minimum. As you write software you should distinguish between code that alters your system’s state, and code that does not. Once you learn to make that distinction, you can refactor much of your state-altering “actions” into stateless “calculations.” Your software will be simpler. About the book The book also teaches you to solve the complex timing bugs that inevitably creep into asynchronous and multithreaded code. In advanced sections of the book you learn how composable abstractions help avoid repeating code and open up new levels of expressivity. What's inside Patterns for simpler code Powerful time modeling approaches to simplify asynchronous code How higher-order functions can make code reusable and composable About the reader For intermediate and advanced developers building complex software. Exercises, illustrations, self-assessments, and hands-on examples lock in each new idea. About the author Eric Normand is an expert software developer who has been an influential teacher of functional programming since 2007. Table of Contents 1 Welcome to Grokking Simplicity 2 Functional thinking in action PART 1 - ACTIONS, CALCULATIONS, AND DATA 3 Distinguishing actions, calculations, and data 4 Extracting calculations from actions 5 Improving the design of actions 6 Staying immutable in a mutable language 7 Staying immutable with untrusted code 8 Stratified design, part 1 9 Stratified design, part 2 PART 2 - FIRST-CLASS ABSTRACTIONS 10 First-class functions, part 1 11 First-class functions, part 2 12 Functional iteration 13 Chaining functional tools 14 Functional tools for nested data 15 Isolating timelines 16 Sharing resources between timelines 17 Coordinating timelines 18 Reactive and onion architectures 19 The functional journey ahead
Realm of Racket

Author: Matthias Felleisen
language: en
Publisher: No Starch Press
Release Date: 2013-06-13
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!