Graphics Gems Iv


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Graphics Gems IV


Graphics Gems IV

Author: Paul S. Heckbert

language: en

Publisher: Morgan Kaufmann

Release Date: 1994


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Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

Graphics Gems


Graphics Gems

Author: Andrew S. Glassner

language: en

Publisher: Princeton University Press

Release Date: 1990


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Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specific algorithms in fields like anti-aliased line drawing, texture mapping, splines and polygon rendering.

Graphics Gems II


Graphics Gems II

Author: James Arvo

language: en

Publisher: Morgan Kaufmann

Release Date: 1991


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Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.